![]() We earn our crowd funding budget at the start of each month by the generosity of our Patreon supporters. If we need to break a promise due to a disruption in our schedule, it's respectful to let the team know that you will not be available as soon as possible, so we can make the necessary sacrifices that month and disperse the workload more evenly. Maybe we need to cut up that intimidating task into smaller pieces that are easier to swallow.Ī game is developed one small bite at a time!īite off exactly as much as you can chew per week, nothing more! It's important that we make real promises to contribute to the project each week, building trust and confidence. If you find yourself avoiding your frog for more than a week, please contact me so that we can work on a solution! ![]() As the clutter and chaos in our build decreases, it will become easier to finally eat that pesky frog that has been plaguing your mind! If there is a difficult task that is causing procrastination for you, consider smaller frogs you can swallow that aren't as intimidating that still makes meaningful progress each week. Game development is a big frog that can be eaten at the start of a day or first thing when getting home, so that we can be rewarded with relaxation at the end of the day where our brains start to lose focus and the energy tank hits empty. I find what keeps me motivated even on a bad day is to keep a daily journal and schedule. We are dedicated to make your experience working on BBS as smooth and stress free as possible, making compromises and shifts in schedules to best accommodate your emergent needs. Life sometimes throws a mean curve ball that can derail your productivity and the motivation to continue. Making a game is tough! There are going to be periods of burnout, frustration and low self-esteem.
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